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  • replied
    Flying bits

    I'm still getting the flying bit around my player.

    I've tried both threads that i have found. But none of these have worked;
    http://forums.epicgames.com/showpost...01&postcount=6
    http://forums.epicgames.com/showthread.php?t=719754

    I’ve implemented a 3rd person camera via script, so that area is working all fine. As soon as i hit no default invent. The flying arms (I believe) appear.

    Any help available for this?

    Leave a comment:


  • replied
    Well, this object flying around the character *** is because the weapons are off, am trying to fix it right now.

    With the Kismet approach, the flying object doesnt appears, but the engine gives an unwanted in game warning.
    Anyone knows how to remove that warning?

    Edit:
    I Found, in the DefaultEngine.ini

    Put this to false:
    >bOnScreenKismetWarnings=false

    Leave a comment:


  • replied
    You can actually set No Inventory for player through Kismisk too, look at this thread for an chart displaying it, the only part u dont do is the camera bit.

    http://forums.epicgames.com/showpost...01&postcount=6

    Leave a comment:


  • replied
    Thanks ayalaskin for your help!! I did it and works

    Thanks leeh14 too for asking.

    It works, but if i look down I see some object following me. Objects with glowing light. Can i delete this object?

    Leave a comment:


  • replied
    thanks this was much more usefull! now just ned to learn scripting lol!

    Leave a comment:


  • replied
    These post like "u got to code em" doesnt help at all.

    First to get rid off the weapon, in the UDK go to View > World Properties > World Info
    Then Select "No Default Inventory for Player?".

    The HUD is more complex, but theres is a simple way that makes nearly the same effect.
    Go to the folder in the UDK location:
    "UTGame/Config/" and then select "DefaultGame.ini"
    You have to right click it and disable the propertie "read only".
    Now open it with notepad text editor, and find the [UTGame.UTHUD] section in the file.
    The you have to change from true to false the HUD properties:

    bShowMap=false
    bShowClock=false
    bShowDoll=false
    bShowAmmo=false
    bShowPowerups=false
    bShowScoring=false
    bShowLeaderboard=false
    bShowVehicle=false
    bShowDamage=false
    bShowMap=false
    bShowVehicleArmorCount=false

    After it, backup and delete the "UTGame.ini"
    Close the UDK, and open the Unreal Frontend, select Make > Full Recompile
    Tip: Its not a good ideia to stop the compile process in the middle.

    Leave a comment:


  • replied
    right well simple using the Kismet i used the toggle off funuction and got ride of most of it but the gun is still there? is there a way to replace this character completly?

    Leave a comment:


  • replied
    You need to code them off, by not using any UT assets or classes. This means new GameType, new HUD and so on.

    Leave a comment:


  • started a topic User UI

    User UI

    Hi,

    Was woudering how do you remove the user UI components with your own or no at all, for example how do i get ride of the default gun and health etc?
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