Hi all,
I'm trying to add more details to my meshes using normal maps and bump offset maps, but I'm having some big problems...I usually use the diffuse texture in photoshop to get the normal map, by using the Nvidia normal map plugin...when I import the texture it is imported and converted by UDK, but it is a DTX1 and when I plug in the texture into the material editor is not working at all...
Anyone can give me some advice on how to get normal maps that actually works into the engine?
Thanks
I'm trying to add more details to my meshes using normal maps and bump offset maps, but I'm having some big problems...I usually use the diffuse texture in photoshop to get the normal map, by using the Nvidia normal map plugin...when I import the texture it is imported and converted by UDK, but it is a DTX1 and when I plug in the texture into the material editor is not working at all...
Anyone can give me some advice on how to get normal maps that actually works into the engine?
Thanks
Comment