Is there a way to control the projection of a texture without it using a UVW Map? For example if I want it to be just Cylindrical, Cubic, or Flat etc.
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Texture Mapping help (Projection)
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Originally posted by Viion View PostYeh, on custom static meshes. How do I map it world space?
http://www.chrisalbeluhn.com/UDK_***..._Tutorial.html
About half-way down the author discusses the use of an "world-space node".
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