Announcement

Collapse
No announcement yet.

Texture Mapping help (Projection)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Texture Mapping help (Projection)

    Is there a way to control the projection of a texture without it using a UVW Map? For example if I want it to be just Cylindrical, Cubic, or Flat etc.

    #2
    You mean on custom static meshes, or BSP, in editor or some other program?

    You can make shader that maps texture to world space not object local space. ie, you can make material that is mapped same way trough entire level on multiple objects.

    Comment


      #3
      Yeh, on custom static meshes. How do I map it world space?

      Comment


        #4
        Originally posted by Viion View Post
        Yeh, on custom static meshes. How do I map it world space?
        Check this tutorial, might be what you are looking for:
        http://www.chrisalbeluhn.com/UDK_***..._Tutorial.html

        About half-way down the author discusses the use of an "world-space node".

        Comment


          #5
          Thank you.

          Comment

          Working...
          X