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[Release] Level Design Scale Reference

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    [Release] Level Design Scale Reference

    Hello Everyone,

    I saw people asking for scale references as they wish to do the Level Designs in Max or Maya and they dun want to end up with off-scale assets.

    So, i release this to my friends here at UDK Community. Please remember, I am not the original author of the attached File. Credits goes to the original author.

    Download Here

    Thanks.

    Admin~K9Gaming.

    #2
    Here is the LightWave 3D version of that file. This is just altered so of course I cannot take any credit.

    http://dl.dropbox.com/u/3083393/LW_to_UDK_scale.zip

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      #3
      What about Softimage XSI?

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        #4
        Thanks! This will come in handy.

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          #5
          Yes, many thanks for this. I'm a modo man, so i'm hoping the fbx will play nicely for me as I have had to scale up all my previously made models by 3000% to roughly fit in with things (that said, it's probably me miss-setting gameunits etc)

          Regards,
          Matt.

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            #6
            Originally posted by fallingbrickwork View Post
            Yes, many thanks for this. I'm a modo man, so i'm hoping the fbx will play nicely for me
            The one I attached is an .LWO file so you should be able to load it fine in modo.

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              #7
              Here's a small tutorial made by one of my fellow teammembers.

              Originally posted by Zedblade
              For starters, lets go over how to set up a Maya Scene so that it matches the units of the Unreal Engine.

              First go to Window -> Settings/Preferances -> Preferance and then Settings on the left of the box that popped up. In settings and under Working Units and next to where it says Linear there should be a drop-down box. Make sure this box is set ot Centimeters. Save the changes

              Next go to Display -> Grid Options and set up the grid to be displayed as follows;

              Length and Width: 1024
              Grid lines Every: 128
              Subdivisions: 8

              Save changes.

              Now you might need to change the camera options. In a viewport, select View -> Select Camera and then press ctrl + A to bring up the camera's properties. Here you will need to change the Far Clip Plane to some insane number just to be safe. I usually just type an extra 4 or 5 0s, so it will be 10000000.00.
              Should also apply to other 3D tools.

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                #8
                Nice to see its been helpful to the community

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                  #9
                  does this belong in the stdplugins folder for 3ds max?

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                    #10
                    Nope, its just a 3D reference Model. Can be used with any 3D Suite that support FBX, or you can DL, any of the converted formats provided by our friends in this thread

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                      #11
                      Ahhh okay, Thanks

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                        #12
                        A cubic unit in pretty much all 3D apps is the same. A character in UDK is about 80 units tall. if we assume that this character is 6 ft tall it would mean that 16 units = 1 ft breaking it down to one unit would be 3/4 of an inch. So in your 3d app if you have made a humanoid character, all you should need to worry about is that the character is about 80 units tall for it to match the character size in UDK. A wall 128 units in height would be 8 ft. Pretty simple to remember.

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                          #13
                          I tried your lightwave file opened it up, put everything on the same layer, tripled the geometry and exported as a Collada (.dae) file. When i imported into UDK it came in extremely small. Am I missing something here?

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                            #14
                            The link to the level design scale reference is down, would you mind reuploading it?

                            Thanks in advance

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                              #15
                              Originally posted by philnolan3d View Post
                              Here is the LightWave 3D version of that file. This is just altered so of course I cannot take any credit.

                              http://dl.dropbox.com/u/3083393/LW_to_UDK_scale.zip
                              Hello Phil, just curious, do you use the FBX format to export from Lightwave to UDK? Did you face any trouble with smoothing groups and such?

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