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    Ssao

    Does anyone know how to add SSAO to a level? Thanks!

    #2
    I like to know too!

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      #3
      The ambient occlusion post processing effect is enabled by default so it should already be there. Maybe you just don't realize it is there. Try going into the World Properties for your level and unchecking Allow Ambient Occlusion Ambient Occlusion under the post processing properties. You should see quite a difference.

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        #4
        thanks ffejnosliw.
        I found it.
        But I don't have any control on ambient Occlusion.so:

        1. How can I use post process effects that I have created in "Post Process Editor"?
        2. Is there any Other possibility to real-time Global Illumination in UDK?

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