I've been importing some meshes from max into the UDK editor. Every time I subtract or add the brush this happens (see image right):

I've tried both .DXF and .ASE exports with various options checked, nothing seems to make a difference. Is there a specific way in which I should unwrap my meshes for use in UDK? The last time I used UnrealEd was 7 years ago (Unreal and Unreal Tournament) so this is all new to me.
Add.
Actually while I'm here can anyone advise how to make a custom texture package? I've been looking for tutorials on youtube and here but I'm still not getting how this works. I remember making a .utx file for unreal tournament and putting all my custom textures in that. Can I do similar for UDK?

I've tried both .DXF and .ASE exports with various options checked, nothing seems to make a difference. Is there a specific way in which I should unwrap my meshes for use in UDK? The last time I used UnrealEd was 7 years ago (Unreal and Unreal Tournament) so this is all new to me.
Add.
Actually while I'm here can anyone advise how to make a custom texture package? I've been looking for tutorials on youtube and here but I'm still not getting how this works. I remember making a .utx file for unreal tournament and putting all my custom textures in that. Can I do similar for UDK?
Comment