Hello, I'm new, used random editors before but first taste of Unreal of any kind. I've been fiddling around and looking at all kinds of tutorials online and I'm trying to get a common best practice for creating a basic FPS type level.
I have heard several conflicting pieces of advice, all from sites/people that seem to really know what they're talking about:
I understand that each piece of advice may have its merit and it may just be preference, but I've never done any Unreal design, only some with HL2, Oblivion TES, lots of experience with 2ds Max/Maya/Sketchup, etc.
So, how should I approach designing a basic FPS level? Additive in a subtractive worldspace? Subtractive from a huge clay block? BSP like crazy? BSP minimally if any at all and use primarily terrain?
And I guess the most valuable portion I would like to hear is why any of your suggestions work better or are preferred over another.
Tutorials I have plenty of, I just need more of a mindset for how to best view my design space.
Thanks!
I have heard several conflicting pieces of advice, all from sites/people that seem to really know what they're talking about:
- Design using subtractive brushes only, as if carving out your rooms/spaces from a solid block of clay
- Subtractive design isn't used much anymore, now its flipped, use additive brushes to a huge subtractive worldspace
- BSP your entire level first and test it and then replace (or whatever the proper term is) your BSP's with static mesh's, etc.
- Use BSP's for only the most basic elements of your level, then use static mesh's/terrain for the large majority of your level
I understand that each piece of advice may have its merit and it may just be preference, but I've never done any Unreal design, only some with HL2, Oblivion TES, lots of experience with 2ds Max/Maya/Sketchup, etc.
So, how should I approach designing a basic FPS level? Additive in a subtractive worldspace? Subtractive from a huge clay block? BSP like crazy? BSP minimally if any at all and use primarily terrain?
And I guess the most valuable portion I would like to hear is why any of your suggestions work better or are preferred over another.
Tutorials I have plenty of, I just need more of a mindset for how to best view my design space.
Thanks!
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