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Visible seams after Build Lights.

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    Visible seams after Build Lights.

    Hello everyone!

    I've started out with the UDK (Like many) last week, mildly experimenting a little. I am curious - I've done a seamless working texture that in other applications works just fine and even within the Editor - but after I build lights, I get a funky edge. Take a look for yourselves:

    [img=http://img197.imageshack.us/img197/2994/textureorother.th.jpg]

    Anyone care to explain?
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