Announcement

Collapse
No announcement yet.

Editor Crash On Startup, stopped working after 2 days

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Editor Crash On Startup, stopped working after 2 days

    Sorry! Wrong forum section, had the wrong tab open.. can't delete the topic.. sorry.

    Hello,

    Yesterday, the editor stopped working. It was after I wanted to create a new package in the content browser, it freezed and crashed, since than I can't open the editor anymore. It crashes before it opens the actual editor (starting up the game). The weird thing is that it worked perfectly for 2 days, except the speedtree modeler. Now the editor crashes but speedtree works for some reason. I didn't install any new drivers or software. I'm on windows 7 64 bit, dell XPS M1710 laptop. I reinstalled but that didn't fix anything. I googled around but found no solutions. Game-UDK still works.

    Thanks for reading, and here is the error report I get.


    Assertion failed: LastDotIndex != -1 [File:c:\depot\UnrealEngine3\Development\Src\Unreal EdCLR\Src\GameAssetDatabaseCLR.cpp] [Line: 2784]

    Stack: Address = 0x0 (filename not found)


    System.Runtime.InteropServices.SEHException error in UDK:

    External component has thrown an exception.

    at appFailAssertFunc(SByte* , SByte* , Int32 , Char* )
    at FGameAssetDatabase.AddTagMapping(FGameAssetDatabas e* , FName* InAssetFullNameFName, FName* InTagFName, Boolean bIsAuthoritative)
    at FGameAssetDatabase.AddTagMapping(FGameAssetDatabas e* , FName* InAssetFullNameFName, FName* InTagFName, Boolean bIsAuthoritative)
    at FGameAssetDatabase.AddTagMapping(FGameAssetDatabas e* , String InAssetFullName, String InTag, Boolean bIsAuthoritative)
    at FGameAssetDatabase.LoadJournalData(FGameAssetDatab ase* , String RestrictUserName, ValueType IgnoreServerEntriesAsOldAs, ValueType DeleteServerEntriesOlderThan, Boolean bIsAuthoritative, List`1* OutDatabaseIndicesToDelete)
    at FGameAssetDatabase.UpdateDatabase(FGameAssetDataba se* , FGameAssetDatabaseStartupConfig* InConfig)
    at FGameAssetDatabase.Init(FGameAssetDatabaseStartupC onfig* InConfig, FString* OutInitErrorMessageText)
    at GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x752db727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x71e3dbf9 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a 1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR 90.dll]
    Address = 0x5d3041 (filename not found) [in D:\UDK\UDK-2009-11\Binaries\Win32\UDK.exe]
    Address = 0x5a33d5 (filename not found) [in D:\UDK\UDK-2009-11\Binaries\Win32\UDK.exe]
    Address = 0x5a395e (filename not found) [in D:\UDK\UDK-2009-11\Binaries\Win32\UDK.exe]
    Address = 0x65006d (filename not found) [in D:\UDK\UDK-2009-11\Binaries\Win32\UDK.exe]
    Address = 0x6bb4a3f7 (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\msco rwks.dll]


    Problem Event Name: APPCRASH
    Application Name: UDK.exe
    Application Version: 1.0.5860.0
    Application Timestamp: 4aeb2069
    Fault Module Name: KERNELBASE.dll
    Fault Module Version: 6.1.7600.16385
    Fault Module Timestamp: 4a5bdbdf
    Exception Code: e06d7363
    Exception Offset: 0000b727
    OS Version: 6.1.7600.2.0.0.256.1
    Locale ID: 2067
    Additional Information 1: 92af
    Additional Information 2: 92af3419ab0e7403c7ec44f743a75c4a
    Additional Information 3: 44e3
    Additional Information 4: 44e335817f10bf9983c695b353a39eff

    #2
    Being dealt with here: http://forums.epicgames.com/showthread.php?t=707130

    Comment

    Working...
    X