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Game Sounds/SFX stop working After Exiting from App / Swithing App

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    Game Sounds/SFX stop working After Exiting from App / Swithing App

    I am having an issue where when pressing the main "back button" (not sure what its called...the physical button you have on the iphone exit an app) Then go back in again, the SFX stop working.

    I call my sound fx using unrealscript code via the PlaySound function to play Sound Cues.

    The background music, which I use MP3s for, will continue to work.

    Anyone else have a similar issue?

    #2
    Okay! Update.

    So after updating to the latest UDK Feb 2015, the sound fx now works.

    BUT

    Now another problem occurs. So when I exit the app (pressing the home button) The music now stops and does not resume when I go back into the app. the Sound fx will work though.

    Is there an event using unrealscript or kismet I can use to detect when a user leaves/returns to an app? At least then I can manually play the music again.

    *Edit

    I have a solution. See here:

    https://forums.epicgames.com/threads...usic-MP3-issue

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