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UDK 3 Endless Runner Question

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    UDK 3 Endless Runner Question

    Hi guys I want to make a game for UDK close to Temple Run,and I am trying to create a system where I have different "parts" of the game where when you reach the end of one part another gets picked from a bunch randomly and gets positioned in the front. Anyone can help me with this?

    https://onedrive.live.com/redir?resi...nt=photo%2cjpg

    #2
    The photo is n/a...

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      #3
      Originally posted by frankit View Post
      The photo is n/a...
      Sorry, working now.

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        #4
        make a manager actor with an array of all the meshes.
        make a custom volume that tells the manager if the player touches.

        from the manager, spawn a mesh (from the array) with a volume at the end of it.
        when the volume is touched, spawn another mesh and volume.

        this is what i did here
        https://www.youtube.com/watch?v=sSHp4NqZlwE
        and here
        https://www.youtube.com/watch?v=sAbGQzQbRTI

        except it spawned 3 (or more in the ball track) meshes and volumes so you dont see it spawning.
        to keep it optimized instead of destroying a mesh once its passed, store it out of sight then re-use it when its needed.
        and you can do the same with volumes, only have 2 or 3 of them and move them to the right place when needed.

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          #5
          Originally posted by tegleg View Post
          make a manager actor with an array of all the meshes.
          make a custom volume that tells the manager if the player touches.

          from the manager, spawn a mesh (from the array) with a volume at the end of it.
          when the volume is touched, spawn another mesh and volume.

          this is what i did here
          https://www.youtube.com/watch?v=sSHp4NqZlwE
          and here
          https://www.youtube.com/watch?v=sAbGQzQbRTI

          except it spawned 3 (or more in the ball track) meshes and volumes so you dont see it spawning.
          to keep it optimized instead of destroying a mesh once its passed, store it out of sight then re-use it when its needed.
          and you can do the same with volumes, only have 2 or 3 of them and move them to the right place when needed.
          Thank you very much!

          Comment

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