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New iOS requirements february 2015

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    #31
    Ditto the thanks. I have a game awaiting approval in the app store and if it is rejected for any reason it cannot be resubmitted without 64-bit support.

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      #32
      Originally posted by Stephen.Ellis View Post
      Hi everyone,

      Just an update that we are still currently working on this and testing the changes.

      Cheers
      Fantastic! Keep up the solid work.
      Also there appears to be a hard crash on iOS 6+ devices (UDK August 2014) when using the 'open' or restartLevel console command.
      This seems to occur when any of the meshes are using a sphere collider. Just thought I'd let you know if you folk weren't aware.

      Cheers,
      Josh

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        #33
        Hey everyone,

        We have released an updated UDK with support for 64-bit iOS apps and iPhone 6/6+ resolutions. Details here:
        https://forums.epicgames.com/threads...e-for-Download

        Cheers!

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          #34
          Be blessed!People,start downloading and post if everything is ok.

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            #35
            Everything seems ok. Thanks guys!

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              #36
              Everything seems great, except that the Facebook Dialog is in the wrong orientation. Can this be fixed somehow?
              https://forums.epicgames.com/threads...7#post31913447

              Cheers,
              Josh

              P.S.
              The iOS .ipa's seem to have gained an extra 20mb. I assume this is due to supporting 64bit iOS Apps?

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