Ditto the thanks. I have a game awaiting approval in the app store and if it is rejected for any reason it cannot be resubmitted without 64-bit support.
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New iOS requirements february 2015
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Originally posted by Stephen.Ellis View PostHi everyone,
Just an update that we are still currently working on this and testing the changes.
Cheers
Also there appears to be a hard crash on iOS 6+ devices (UDK August 2014) when using the 'open' or restartLevel console command.
This seems to occur when any of the meshes are using a sphere collider. Just thought I'd let you know if you folk weren't aware.
Cheers,
Josh
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Hey everyone,
We have released an updated UDK with support for 64-bit iOS apps and iPhone 6/6+ resolutions. Details here:
https://forums.epicgames.com/threads...e-for-Download
Cheers!
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Everything seems great, except that the Facebook Dialog is in the wrong orientation. Can this be fixed somehow?
https://forums.epicgames.com/threads...7#post31913447
Cheers,
Josh
P.S.
The iOS .ipa's seem to have gained an extra 20mb. I assume this is due to supporting 64bit iOS Apps?
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