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    ios phone crash

    Hi
    I am getting the following error when running my udk game on mobile test device;

    UE3SYS:Crash:/UnrealEngine3/Builds/BUILD-17/depot/UnrealEngine3/Development/Src/../..Development/Src/ES2Drv/Src/ES2RHIDrawing.cpp(1627:Assertion failed:glCheckFramebufferStatus(GL_FRAMEBUFFER)==G L_FRAMEBUFFER_COMPLETE FrameBuffer is not complete, error is 8cd6

    I have tried both my current project and default maps. even empty maps and I get the same error?

    Please does anyone have a solution?

    #2
    Hey,

    Same issue here... Trying to resubmit a build to Apple with the May 2014 buid (Because the iads size had some issues)
    When I start the game on my device the Unreal Video start and the game crash after a few seconds.

    Comment


      #3
      Couln'dt find any related issues to that crash!

      Comment


        #4
        Are you using Scaleform or Canvas?
        Pretty sure I had this exact same error and reimporting my SWF files solved the issue. if using canvas maybe try reimporting your menu images and also trying a full Rebuild and Recook.

        Comment


          #5
          did you add EnvyEntry map?
          its referenced in the ini's and causes a crash like this if you dont include the map or change the ini's

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            #6
            hey i think that is due to some debbugin stuff, may be some logging printed to screen. Try deploying the game in shipping. Its not a real solution, as this deployment doesnt output logs or most of the stat commands you will need to debug, but at least you can narrow down the issue.

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              #7
              Originally posted by Mr Random View Post
              Are you using Scaleform or Canvas?
              Pretty sure I had this exact same error and reimporting my SWF files solved the issue. if using canvas maybe try reimporting your menu images and also trying a full Rebuild and Recook.
              Hey,
              I'm Using Scaleform AS2. I tried reimporting everything but the problem is still there. The thing is that it was working well on the previous UDK versions (I did used alot along the process cause I was constantly keeping my project up to date with the latest UDK version) It's the first time I'm having this issue. Weird!

              Eondrak

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                #8
                Turn on "Force MSAA Off?" from your IOS device's UDK Game Setting.

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