Hi
I am getting the following error when running my udk game on mobile test device;
UE3SYS:Crash:/UnrealEngine3/Builds/BUILD-17/depot/UnrealEngine3/Development/Src/../..Development/Src/ES2Drv/Src/ES2RHIDrawing.cpp(1627:Assertion failed:glCheckFramebufferStatus(GL_FRAMEBUFFER)==G L_FRAMEBUFFER_COMPLETE FrameBuffer is not complete, error is 8cd6
I have tried both my current project and default maps. even empty maps and I get the same error?
Please does anyone have a solution?
I am getting the following error when running my udk game on mobile test device;
UE3SYS:Crash:/UnrealEngine3/Builds/BUILD-17/depot/UnrealEngine3/Development/Src/../..Development/Src/ES2Drv/Src/ES2RHIDrawing.cpp(1627:Assertion failed:glCheckFramebufferStatus(GL_FRAMEBUFFER)==G L_FRAMEBUFFER_COMPLETE FrameBuffer is not complete, error is 8cd6
I have tried both my current project and default maps. even empty maps and I get the same error?
Please does anyone have a solution?
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