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[SOLVED] Using mouse with mobilemenuobject

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    [SOLVED] Using mouse with mobilemenuobject

    HI

    Using the mobile sim build on PC lets you use the PC mouse as an input device for MobileMenuObject derived classes - what's the easiest/quickest way to get that same functionality to work in an actual PC build, ie: without the "-simmobile" command?

    I'd like to keep my mobile menus, etc for a PC & MAC build but hook them up to the mouse.
    I've already added a mouse controller/cursor that properly responds to mouse movement, but I need to know how/where to hook up mouse click events to work with MobileMenuObject events/touches, etc

    Anyone know how to do this?

    Cheers
    William

    #2
    Doh, turned out to be straightforward -


    In DefaultGameUDK.ini - just set the var below to true

    [GameFramework.MobilePlayerInput]
    bFakeMobileTouches=True

    Should do for now at least

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