I've done a short test with vehicle on iOs 8.1.3 and it works.
Thanks @epic ;-)
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Overview of stuff that got broken [FEB - AUG 2014 Version] CRITICAL BUGS WITH iOS 8!
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farin repliedTested vehicles on iOS 6 and 7 and everything seems to be working alright - can anyone check iOS 8 please?
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TheBuilder replied -
TheBuilder repliedOriginally posted by Spoondog View PostIt definitely used to work on older UDKs (music would just fade in again when you went back to the app)
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Spoondog repliedIt definitely used to work on older UDKs (music would just fade in again when you went back to the app)
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TheBuilder repliedI've encountered that problem in other games I played too. Don't think it's a UDK problem.
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Spoondog repliedNot sure how long this problem has been around but, similar to what WilliamDocherty describes in this thread, I'm finding that music doesn't start playing again if you leave the app at all (as in, you don't have to run another app or toy with music settings to break it, just hit home button and then go back to the already-running game). It will start again if you call UpdateMusicTrack (i.e. reach the next level) but until then it'll just be quiet. Not sure of any way around that.
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WilliamDocherty repliedMy app update using Aug 2014 UDK was passed by Apple last night. I've not tested on an iPhone 6 or iPhone 6 Plus yet.
@Seenax - Sorry, I don't use the Facebook share dialog, all I allow is posting to the user's own wall - ie: custom message + a pre-set level specific picture
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Seenax repliedOriginally posted by WilliamDocherty View PostAugust UDK, for my project - [*]Works on iOS 8, Facebook and Gamecenter working (I don't use Facebook friends lists or vehicles - which folk are reporting as broken and causing crashes respectively). Not actually submitted my updated build to Apple yet, so still room for something going wrong there I suppose.
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tegleg repliedits up!
this game was made with august build, it has no vehicles or facebook as i know there are problems. it does use game center multiplayer, worked in development build, havnt tested the release build yet.
im making this game open source to leave UDK on a high note, maybe some of the things in there will help those who are sticking with udk.
ill make a thread later today probably, heres the game on itunes
https://itunes.apple.com/app/tegleg-...921242201?mt=8
a big thanks to those at Epic for trying to stay on top of the ios problems and for UDK in general, its been a blast
cheers
edit:
here it is
https://forums.epicgames.com/threads...-IOS-Tank-Game
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TheBuilder repliedOriginally posted by orap View PostHi Pauliver. Everything is fine with August build.Until I got reject from apple PLA 3.3.12
Furthermore, we found that your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
I didn't add any iAd code in my build.please help me
Have anyone successfully submitted an iOS 8 build?
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orap repliedHi Pauliver. Everything is fine with August build.Until I got reject from apple PLA 3.3.12
Furthermore, we found that your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
I didn't add any iAd code in my build.please help me
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