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Overview of stuff that got broken [FEB - AUG 2014 Version] CRITICAL BUGS WITH iOS 8!

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    About the game icon in the Documents & Data section, I find this, maybe this problem happens when the game not released?
    http://stackoverflow.com/questions/7...p-icon-unknown
    Hope someone can make sure about this.

    Comment


      I came across that link also haha, I hope that is the case. Although mine shows the game name and a wireframe looking icon rather than 'Unknown' with blank icon, so I'm thinking it may be different issues. I guess I'll find out in a few weeks time when we submit the game to Apple.

      Comment


        Also not a major issue, but the Icons in iTunes are showing up as the UDK icon and not our own customs one. (again, all our icons have been updated)
        If Epic were able to give us a little help with the last of these issues it would be greatly appreciated. We have 1 more week left before submitting the game to Apple, and getting Facebook integration back in would be a huge help to get our game out there in social media. Also the Static Mesh memory leak issue.

        Also if you were able to answer whether with iOS 8 coming soon and new devices will Epic continue to support UDK?

        Not sure if there is a person to email directly about these or not. Cannot find an email anywhere, all I have found is to refer questions to the Forums.

        UPDATE
        The above I was able to solve by opening up the IPA and replacing the iTunesArtwork file manually. It's odd, I have tried everything from changing the file names of the icons and then updating them as per Apple naming guidelines but still cannot get iCloud to show icon, even the Apple Developer Documents say adding 'iTunesArtwork' in your CFBundleIconFiles within info.plist, but seems the only way to get the correct icon in iTunes is to manually change it once FrontEnd has packaged the game. (this might only need to be done while in AdHoc mode according to documents)

        UPDATE2
        Or you can just update the iTunesArtwork file in the UDKGame>Build>IPhone, make sure it has no file extension (.png)... Here I was looking for it in the Graphics folder!

        Comment


          another slightly worrying thing popped up recently in a review of my app

          Cuidado, no funciona y parece un malware! No se cómo Apple permite basuras como esta!
          could be that the reviewer was just mistaken but the word malware is now associated with my app and therefore udk
          udk just keeps getting better lol

          Comment


            Just an update for the list, Game crashes on startup on iOS 8.0.

            Comment


              Currently in communication with a person at Epic, he's told me that Sean (who I think is an admin on these forums, and if so apologies Sean for calling you Paul in the response email and if you did not get said email or pick up on that typo then disregard this comment...) is currently looking into the last of these issues and possibly the iOS 8 crash I mentioned above.
              So thanks to the guys working on the fixes!

              Comment


                Updated the list. Mr Random, can you ask him to post a update on the situation on the forum?

                I've been assuming getting facebook support fixed is a lost battle, but if the game won't work at all on ios 8 it would be seriously critical. I'm glad we haven't released yet. I can only image all the "I want my $ back!" mails.

                Comment


                  Yeh, Sean said there will be a fix for the remaining issues soon.
                  I've linked them to this topic so they might report updates here.

                  Fingers crossed for Facebook and that Mem Leak issue to be resolved fairly soon! Then the iOS8.0 issue, although a lot of the default apps which come preloaded on iDevice's were a bit buggy also so it could be an Apple thing. who knows.

                  Comment


                    Hi everyone,

                    I'd like to provide a quick update on fixes:


                    PROBLEM STATUS LINK
                    iCloud not working properly Confirmed as working in May 2014 UDK Beta build.
                    Users need to add and set up .entitlements file to their Game\Build\iPhone folder
                    LINK
                    iAdds not working properly in landscape orientation mode Confirmed as working in May 2014 UDK Beta build LINK
                    Facebook integration is broken Confirmed as working in February/May 2014 UDK Beta build -
                    Need to have UDKGameOverrides.plist changed (need to add CFBundleURLTypes and FacebookAppID keys)
                    LINK
                    Memory leak when restarting or opening a new level Investigation ongoing, doesn't appear to be a real leak, but instead falsely reported stats (Verified in Xcode) LINK
                    The issues marked in green have been confirmed to work by members of the UDK community. After much investigation, we've been unable to reproduce them internally, using the May 2014 UDK Beta build. We encourage anyone who may be experiencing issues to report them in new threads.

                    We highly appreciate everyone's detailed reports and will continue to monitor the UDK forums for new issues.

                    Sean

                    Comment


                      Thanks for the update Sean,

                      I've followed the instructions above for Facebook but it still has not worked for me. packaging the game in Distribution mode so we can send to Apple, I have updated the Distro-UDKGameOverrides.plist and the values are being placed inside the final .plist (located in the ipa) but once authorisation is complete the UI for Facebook does not show. Looking at the devices Facebook settings once Auth is complete our game does show in the list of accepted apps, but nothing happens after that in our game.

                      I've got this in the Overrides.plist currently

                      Code:
                      <key>CFBundleURLTypes</key>
                      <array>
                      <dict>
                      <key>CFBundleURLSchemes</key>
                      <array>
                      <string>fb12345678910</string>
                      </array>
                      </dict>
                      </array>
                      
                      <key>FacebookAppID</key>
                      <string>12345678910</string>
                      As well as in DefaultEngine.ini I have Setup as follows

                      Code:
                      [IPhoneDrv.FacebookIPhone]
                      ; If you set this, make sure to also update the FacebookAppID and CFBundleURLTypes keys in your .plist
                      AppID=12345678910
                      +Permissions=email
                      +Permissions=read_stream
                      My code for implementing Facebook did work on the July 2013 build and was created by referencing CloudPC.uc. With Facebook updating a few things over the past year were there any new options that needed to be enabled on the Facebook Developer site that you are aware of?

                      Thanks again for the help.

                      EDIT
                      Tested on iOS 7.1.2
                      iPhone 5 and iPad 3rd and 4th gen
                      May 2014 Build of UDK

                      Removing Facebook login details from device settings causes game to open up Facebook app or web browser (depending if FB app is installed), authorises player, but then doesn not show UI to post to wall.

                      EDIT 2
                      Just tested CloudGame on the device, my name shows after Authorisation but still fails to show UI when attempting to run FacebookDialog function to post to wall.

                      Comment


                        HI Sean,

                        You said "The issues marked in green have been confirmed to work by members of the UDK community."
                        Can you let us know who has Facebook integration working with the May 2014 build please? - so I can PM them a request for instructions on how they got it to work.

                        Alternatively, maybe someone from Epic posts up an exact sample of what you need to do, from your fix description it sounds as if it should take 2 minutes to integrate.

                        It would also be good to know what combinations of UDK build, iOS version & Facebook App versions are confirmed as working together.

                        Thanks
                        William

                        Comment


                          A minor but annoying issue I ran into today after upgrading to May build: Distro build fails to deploy (without manual workaround)

                          Comment


                            Originally posted by Mr Random
                            Or you can just update the iTunesArtwork file in the UDKGame>Build>IPhone, make sure it has no file extension (.png)... Here I was looking for it in the Graphics folder!
                            Thanks! I notice that the app icon template spits out a iTunesArtwork@2x.png one as well for iTunes on retina screens - did you just stick that alongside the iTunesArtwork file and remove the extension?

                            Comment


                              Um, in the Apple developer documentation it states what is needed and what is not. If I recall correctly you only need some extra sizes when you plan to only distribute your game without the use of iTunes (Ad-Hoc).
                              I just simply replaced the files located in the Build Directory and opened up the iTunesArtwork file in Photoshop (by adding the .png extension to the file only to open it) and swapped out the UDK logo for our games icon. Then removed the .png extension once I was done.

                              I just didn't include it after reading this section of the Developer Documentation, only reason I have the iTunesArtwork at the moment is because im currently testing in Ad-Hoc mode and wanted the App icon in iTunes as a test.
                              https://developer.apple.com/library/...86/_index.html

                              EDIT
                              Also just an update, I've been told that the Facebook issue was able to be replicated and they will have a fix for us soon.

                              Comment


                                Originally posted by WilliamDocherty View Post
                                HI Sean,

                                You said "The issues marked in green have been confirmed to work by members of the UDK community."
                                Can you let us know who has Facebook integration working with the May 2014 build please? - so I can PM them a request for instructions on how they got it to work.

                                Alternatively, maybe someone from Epic posts up an exact sample of what you need to do, from your fix description it sounds as if it should take 2 minutes to integrate.

                                It would also be good to know what combinations of UDK build, iOS version & Facebook App versions are confirmed as working together.

                                Thanks
                                William
                                Hi William,

                                Thanks for your feedback. We're currently working on a quick guide that will help users who are experiencing issues with the Facebook integration. We'll provide a more detailed update as soon as possible. We appreciate everyone's patience.


                                Sean

                                Comment

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