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Overview of stuff that got broken [FEB - AUG 2014 Version] CRITICAL BUGS WITH iOS 8!

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    #91
    yes i used a blank map.
    i already read that thread and tried the fix and it didnt work thanks.
    it must be the dominant directional light as thats the only thing left to try, both my apps are waiting review with a normal directional light.

    for the ads, it seems some people get them sometimes, others dont get them at all, myself included.
    and whats worse is when someone does get an ad (on the flying game), its at a random time during gameplay, obstructing the controls a little, instead of at the end of a level where its supposed to be.

    please mr Epic if you could try and fix in game ads it would be awesome, or even better (and probably quicker for us) open up that part of the engine to us so we can do it ourselves.
    after all we are required to pay cash money to Epic for the privilege of earning that $0.0000000001 on the adverts, im no lawyer but i suspect Epic are somewhat contractually obliged to provide the features they claim UDK has.

    edit:
    some stats for you, in game ads do kinda work, but only for a very small percentage of users.
    so ive had nearly 800 downloads, just over 100 ad requests with a fill rate (meaning an ad got shown) of 36%

    so 800 copies, 48 levels with an ad after each. if everybody who downloaded finished the game with ads shown,
    that would be 38400 ads
    of course not everybody would play the game to the end, but even 1 ad shown for each would be 800. in real life around 40 ads have been shown.
    so that means ive potentially lost out on 38360 ads, cool

    Comment


      #92
      Thought I should point out that the iOS movies are working for me, Startup and loading videos, I think the issue stated in that particular post is to do with incorrect ini setups. Took me a while to figure out how to properly set them and after that I've had no issues.

      I stated before that Twitter was working but now it appears I may have been wrong, it also causes issues similar to the Facebook bug I reported above.
      Im getting ready to submit the game to IndieCade by June 10th, really hoping a fix for Facebook and Twitter come along soon, as well as the Memory Leak issue.

      Im sure the guys still on UDK are working hard to solve these issues, fingers crossed most of these bugs are taken care of in the next build!

      Comment


        #93
        Did anything get fixed in the latest build?

        Comment


          #94
          Ok, now im a bit worried...

          Just updated to the latest release and Facebook and iCloud are not working for me when they had before on the July2013 version. Also the Memory leak issue which crashes our game after 20 or so levels are played is still there..
          With 2 weeks till launch I'm not quite sure what to do... If anyone working on these fixes could help out it would be greatly appreciated.

          Still getting same issue where the Facebook popup states the App is not setup properly for Facebook Login, although It was working fine before the update to Feb/May, and once I go back to that level I had tried to use facebook with it goes to a black screen with analogue sticks as I posted previously on this topic.

          I just realised if on your Device you are not logged into facebook via the settings it will come up with the issue above, but if you are logged in via settings I get the continuous "Allow this game" message but nothing more.

          I may be doing something wrong due to new config files needing to be updated with my info perhaps? If so hopefully the documentation will be updated shortly.

          UPDATE
          Also thought I'd mention I updated the FacebookAppID and CFBundleURLTypes as the comment in DefaultEngine.ini mentions, the C FBundleURLTypes in my UDKGame-Overrides.plist and the FacebookAppID in IPhone-info.plist

          So, Twitter works fine (user must be logged in via devices settings)
          iApp works fine

          Comment


            #95
            That means I can update the first post in this thread and write that nothing got fixed in the May version? What on earth has happened those 3 past months? The current issues can't be rocket science, yet they are essentials for many of us!


            Mr Random: Did iOS movies work in the february version?

            Comment


              #96
              Originally posted by TheBuilder View Post
              The current issues can't be rocket science, yet they are essentials for many of us!
              agreed wholeheartedly!
              i wish they would just let us add the ios sdk ourselves, there's an awful lot of interesting stuff in there we currently don't have access too.

              come on Epic!
              do you want me to come there and do it for you or what?

              Comment


                #97
                Updated the first post.

                Comment


                  #98
                  Hey TheBuilder,
                  Yeh my movies are working fine, both startup movies and loading (May and Feb builds). I posted up my configuration for the ini file in the other topic as I think that is where the issue for that developer may be.

                  Comment


                    #99
                    Just making a quick update, I think I have partially solved the issue with iCloud. Aparently on Apples developer site when you create the Identifier for your game, there is a new addition to iCloud.
                    After doing the additional steps Im able to save to cloud and load, although my variables aren't being populated in game, which im assuming is an error on my half.
                    The extra step I just had to include an iCloud Container Assignment which I named iCloud.com.CompanyName.GameName

                    Hope this helps someone. Still no luck with Facebook unfortunately, and ill update this post if I do manage to get my Vars loaded in game or not (100% proof then iCloud is working)

                    UPDATE

                    iCloud is definitely working for me, just has to add the container on the Apple Developer site (provision profiles area) and also updated the Kismets in my Topic here which allow easy iCloud integration. Now just for Facebook!

                    Comment


                      Originally posted by Mr Random View Post
                      Just making a quick update, I think I have partially solved the issue with iCloud. Aparently on Apples developer site when you create the Identifier for your game, there is a new addition to iCloud.
                      After doing the additional steps Im able to save to cloud and load, although my variables aren't being populated in game, which im assuming is an error on my half.
                      The extra step I just had to include an iCloud Container Assignment which I named iCloud.com.CompanyName.GameName

                      Hope this helps someone. Still no luck with Facebook unfortunately, and ill update this post if I do manage to get my Vars loaded in game or not (100% proof then iCloud is working)

                      UPDATE

                      iCloud is definitely working for me, just has to add the container on the Apple Developer site (provision profiles area) and also updated the Kismets in my Topic here which allow easy iCloud integration. Now just for Facebook!
                      Unfortunately, our game was rejected by apple repeatedly for the iCloud issue, even though it can work now, here is the explanation of Apple:
                      ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                      Reasons
                      2.23: Apps must follow the iOS Data Storage Guidelines or they will be rejected
                      Hello,
                      Thank you for resubmitting your app. However, the previous issue has not been resolved. It is not appropriate to require users to enable iCloud to use your app.
                      2.23
                      We found that your app requires the user to enable iCloud in order to function, which does not follow the iOS Data Storage Guidelines, as required by the App Store Review Guidelines.
                      ......
                      ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                      Some informations of our product:
                      http://forums.toucharcade.com/showthread.php?t=231161

                      here is Apple's "iOS Data Storage Guidelines":
                      https://developer.apple.com/icloud/d...age/index.html


                      I'm was about to crack, because of the icloud issue, our game publication was delayed from the beginning of this year to now, and this put our company to a serious cash-flow problem and hard to continue now! who can help me! we had spent two years and all of our money on this project, but didn't expect to encounter so bad situation finally!!!

                      Why not provide the local storage function like the old udk version before February 2014, it's ran well before!

                      Could you bear your udk users to be mined? Epic!!!!!!

                      Comment


                        Do you require people who download your game to be connected with their apple id, and not allow them to play if nit connected? Because it sounds like that is what they are rejecting it for. And the description of the game via the link you provided seems to state that as well. If that is the case then its the way icloud is implemented on your end I would assume and not the Engine.

                        We are uploading our game in about two weeks minus Facebook support till that is fixed, ill let you know how the response is from apple.

                        Comment


                          Originally posted by Mr Random View Post
                          Do you require people who download your game to be connected with their apple id, and not allow them to play if nit connected? Because it sounds like that is what they are rejecting it for. And the description of the game via the link you provided seems to state that as well. If that is the case then its the way icloud is implemented on your end I would assume and not the Engine.

                          We are uploading our game in about two weeks minus Facebook support till that is fixed, ill let you know how the response is from apple.
                          Thank you for your reply!
                          Do you know why your variables can't being populated in game ? It's just because you don't login your icloud account on your device. Before restarting your game, every thing looks well include all datas need saved(because they are residing memory), but, attention please, this is a feint in fact! After restarting your game, when you try to reload datas saved, you'll find that all datas your saved lost!!! (In fact, the read io operating will failed because it can't find the files you saved again ) .
                          This is the reason that why our game has to enforce the login of icloud!!!

                          Comment


                            Hi Mr Random,
                            Do you know how to set the game icon in the iCloud's Documents & Data section? Thank you!

                            Comment


                              @awwuwei, my previous post about our variables not loading was in terms of my code being incorrect and not loading from lcloud, which is now working after I modified it. I would recommend making a new topic to help solve your issue of your game not storing data locally so you may fix that issue and not have your players forced to log into iCloud, because at the end of the day Apple will continue to reject your app if you force players to log into iCloud as it is against their own policy. Ill try help you the best I can with the local saving issue you are having in another topic once explained in detail

                              @ddjd, unfortunately no, have not been able to find a way to place the icon under the Documents & Data section, I have an idea I will try within the coming days, will keep you posted here.

                              UPDATE
                              No luck with the app icon showing in Documents & Data section. I thought maybe in iPhone-Info.plist was missing a Icon in the CFBundleIconFiles array, but the correct one is listed and is in the Graphics folder, so not to sure how that can be fixed.
                              According to apple documentation
                              If your iOS app creates documents of a custom type, you want users to be able to recognize these documents
                              at a glance. You don't need to design a custom icon for this purpose because iOS uses your app icon to create
                              document icons for you.
                              And also
                              You can name these small icons anything you want as long as you use the CFBundleIcons key to declare the names and you add the @2x suffix to the names of all high-resolution icons.
                              In the Graphics folder all these are listed, Icon29.png, Icon29@2x.png, which I believe are the ones that are used in that area for iPhones, and the Icon40.png and Icon40@2x.png for iPads.

                              Comment


                                Originally posted by Mr Random View Post
                                @awwuwei, my previous post about our variables not loading was in terms of my code being incorrect and not loading from lcloud, which is now working after I modified it. I would recommend making a new topic to help solve you issue of you game not storing data locally so you may fix that issue and not have your players forced to log into iCloud, because at the end of the day Apple will continue to reject your app if you force players to log into iCloud as it is against their own policy. Ill try help you the best I can with the local saving issue you are having in another topic once explained in detail
                                Mr Random, thanks for reminding me!!!!!!! It's my fault! And i had to say sorry to Epic, I was wrong to blame you.
                                And now ,i had resolved this problem. The BasicLoadObject and BasicSaveObject methords are working now, so we needn't use icloud in fact !

                                Comment

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