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Overview of stuff that got broken [FEB - AUG 2014 Version] CRITICAL BUGS WITH iOS 8!

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    #16
    Thank you for the summary.

    We have a build in testing that should resolve the app rejection problem, and the iAD rotation problem. We are investigating the other issues.

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      #17
      That is great to hear! Much more relieved now.

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        #18
        Yes, thank you for rounding this up all in one place for us to see. This is super helpful.

        Sorry about the issues! We'll update you as soon as we can.

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          #19
          Submission with iAds is definitely working, I submitted my app and even though it got rejected it was due to my own issues they never mentioned anything about libraries in the build.

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            #20
            Originally posted by NoxRequiem View Post
            Submission with iAds is definitely working, I submitted my app and even though it got rejected it was due to my own issues they never mentioned anything about libraries in the build.
            Yep, submission worked fine.

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              #21
              Originally posted by HEGI View Post
              Yep, submission worked fine.
              Were your ads still restricted to top left screen position with your submission?

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                #22
                Originally posted by paradoc View Post
                Were your ads still restricted to top left screen position with your submission?
                Yes, the iAd's don't really work, i submitted a binary with iAd's and then later removed the binary to replace it with a version that had no ad's.

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                  #23
                  We are testing more fixes currently. This week much of the team is at GDC, so their will be a bit of a delay in getting them in but this is very high on our priority list.

                  Thank you for your patience

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                    #24
                    This is AMAZING! Thank you so much for assembling all of this information in one place! It has been dispatched to the team, but we're making this thread a sticky until we get these issues resolved, so that everyone can be on the same page about current status.

                    You are AWESOME "TheBuilder!" Thank you so much!

                    Originally posted by TheBuilder View Post
                    I want to know exactly what you could do BEFORE, but not anymore due to bugs in the latest UDK (Feb 2014) which we all just got forced to use. I assume I'm not alone, so I will try to make an overview.

                    Please post if you found/find any bugs not mentioned here, or if you can confirm that something actually is or isn't broken after all (or you found a workaround). I will update the list regularly.

                    PROBLEM STATUS LINK
                    Instant rejection of submitted apps caused by the libraries included in the build No solution found (work when using iAds?) LINK
                    MP3 Playback on iPhone 5s (or 5) not working Confirmed working LINK
                    iCloud not working properly No solution found LINK
                    iAdds not working properly in landscape orientation mode No solution found LINK
                    Portrait orientation is broken SOLVED LINK
                    Large fps drop on certain devices Seems to be minimal LINK
                    iOS Movie playback is broken No solution found LINK
                    Facebook integration is broken No solution found LINK
                    iPad retina icon (Icon-76@2x) isn't recognized by device SOLVED LINK

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                      #25
                      Thank you! I've added an entry to the list (I missed that thread).

                      Have anyone tested if microtransactions work? I'm not able to test it since I haven't set up the required contract with Apple yet. Since a lot of things got broken however, checking if microstransaction work would be a good idea now (it could be critical for some if it didn't).

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                        #26
                        Micro transactions are working for me as far as I can tell in Sandbox Mode

                        I am able to retrieve the prices from the Apple Server and display them on my menu, as well as receive the popup by apple to say are you sure you wish to purchase this item.

                        Also another thing to note which may help. The purchase is a Consumable.

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                          #27
                          It would be great if you could also fix the following:

                          1). Very important - Apple requirement for users being able to restore previously bought NON-consumable IAPs. This should be easy to fix, it's a single API call. Thread:

                          http://forums.epicgames.com/threads/...-quot-feature!

                          2). Fix delegate OnExternalUIChange to work so the detection of Apple's GameCenter UI opening/closing is actually detected. Thread:

                          http://forums.epicgames.com/threads/...I-notification

                          3). Add support for resetting a player's achievements in Game Center. This should be easy to fix, it's a single API call. Thread:

                          http://forums.epicgames.com/threads/...4#post31709014

                          4). May as well ask again - any chance of fixing Flurry integration?


                          Cheers
                          William

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                            #28
                            Hi Folks,

                            We are still working on this. Another update when i know more.

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                              #29
                              HI

                              Any news on the update? I'm about to move over to the interim build (March 2014) for final release, but in order to do so I'm ripping out Facebook integration.
                              If it's not possible to predict a release date for the build - is it possible to confirm what bugs are being addressed please?

                              Does anyone have Facebook working?

                              Cheers
                              William

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                                #30
                                There is another big problem on memory leakage of static mesh. when use these commonds such as "open" or "restartlevel", the total memory usage
                                of the static mesh in the persistent level will become biger and biger. you can observe this by type command "stat memory". And more static meshs more memory leakage , in our game, there could be more than 4 M memory increase after open a same level. So, our game become very unstable and ready to turned off .

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