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Overview of stuff that got broken [FEB - AUG 2014 Version] CRITICAL BUGS WITH iOS 8!

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    WilliamDocherty says it works on ios 8.
    dont know for the facebook stuff.

    however, the main focus of one of my games in the store has been broken, cars are confirmed by at least 2 users to crash the device on ios 6,7 and 8
    https://forums.epicgames.com/threads...ug%29-Vehicles

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      Originally posted by tegleg View Post
      WilliamDocherty says it works on ios 8.
      dont know for the facebook stuff.

      however, the main focus of one of my games in the store has been broken, cars are confirmed by at least 2 users to crash the device on ios 6,7 and 8
      https://forums.epicgames.com/threads...ug%29-Vehicles
      i ask some folks to look into this.

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        If possible to take in consideration(making updates),options for the future iphone/pad when it goes out and it will be soon i think.

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          I've updated the first post based on current status. Please tell me if anything is wrong or you would like to have something added in the list.

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            Hi Pauliver. Everything is fine with August build.Until I got reject from apple PLA 3.3.12
            Furthermore, we found that your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.

            I didn't add any iAd code in my build.please help me

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              Originally posted by orap View Post
              Hi Pauliver. Everything is fine with August build.Until I got reject from apple PLA 3.3.12
              Furthermore, we found that your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.

              I didn't add any iAd code in my build.please help me
              You are sure you use the August build? Sounds a lot like this...

              Have anyone successfully submitted an iOS 8 build?

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                Originally posted by TheBuilder View Post
                Have anyone successfully submitted an iOS 8 build?
                submitted, waiting for review, will know in a few days...

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                  Same here, submitted build - waiting for review.

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                    its up!
                    this game was made with august build, it has no vehicles or facebook as i know there are problems. it does use game center multiplayer, worked in development build, havnt tested the release build yet.

                    im making this game open source to leave UDK on a high note, maybe some of the things in there will help those who are sticking with udk.
                    ill make a thread later today probably, heres the game on itunes
                    https://itunes.apple.com/app/tegleg-...921242201?mt=8

                    a big thanks to those at Epic for trying to stay on top of the ios problems and for UDK in general, its been a blast
                    cheers

                    edit:
                    here it is
                    https://forums.epicgames.com/threads...-IOS-Tank-Game

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                      Originally posted by WilliamDocherty View Post
                      August UDK, for my project - [*]Works on iOS 8, Facebook and Gamecenter working (I don't use Facebook friends lists or vehicles - which folk are reporting as broken and causing crashes respectively). Not actually submitted my updated build to Apple yet, so still room for something going wrong there I suppose.
                      Are you using the facebook share dialog? Is it working? If it does, what did you do? I'm having a facebook issue here: https://forums.epicgames.com/threads...acebook-issue) and I don't know if it's me or epic

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                        My app update using Aug 2014 UDK was passed by Apple last night. I've not tested on an iPhone 6 or iPhone 6 Plus yet.

                        @Seenax - Sorry, I don't use the Facebook share dialog, all I allow is posting to the user's own wall - ie: custom message + a pre-set level specific picture

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                          Not sure how long this problem has been around but, similar to what WilliamDocherty describes in this thread, I'm finding that music doesn't start playing again if you leave the app at all (as in, you don't have to run another app or toy with music settings to break it, just hit home button and then go back to the already-running game). It will start again if you call UpdateMusicTrack (i.e. reach the next level) but until then it'll just be quiet. Not sure of any way around that.

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                            I've encountered that problem in other games I played too. Don't think it's a UDK problem.

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                              It definitely used to work on older UDKs (music would just fade in again when you went back to the app)

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                                Originally posted by Spoondog View Post
                                It definitely used to work on older UDKs (music would just fade in again when you went back to the app)
                                Yes, but it's always been random. Sometimes it fades back, other times not.

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