I have created a control scheme identical to the UDK Jazz Jackrabbit tutorial in Kismet.
However, I want the left stick to do both the movement and rotation... until the right stick is pressed. In Kismet, how do I override the left stick's input when the right stick is pressed? (for the rotation that is)
I asked a question here: http://gamedev.stackexchange.com/que...ompare-vectors
And you can see the solution I came up with... I would just like to know if there is a better solution. Thank you for you help.
However, I want the left stick to do both the movement and rotation... until the right stick is pressed. In Kismet, how do I override the left stick's input when the right stick is pressed? (for the rotation that is)
I asked a question here: http://gamedev.stackexchange.com/que...ompare-vectors
And you can see the solution I came up with... I would just like to know if there is a better solution. Thank you for you help.
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