Has anyone had any issues with scaleform/flash movieclips generated at runtime on the iPad platform? (iPad 2 running iOS7). this seems to work fine on an iPhone 4s, but for some reason they don't appear on the iPad.
Code:
function playActiveMessage(){ local GFxObject myTextMessage; local vector2D screenDims; if ( myMessageList.Length != 0 ){ myTextMessage = GetVariableObject("root").AttachMovie("textMessage","messageInstance"); myTextMessage.GetObject("message").SetText(myMessageList[0]); //place it in the center of the screen GetGameViewportClient().GetViewportSize(screenDims); myTextMessage.SetPosition(screenDims.X/2, screenDims.Y/2); //remove it from the list when we've generated it myMessageList.Remove(0,1); } }
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