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Having a problem opening UDK level on a iOS device.

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    Having a problem opening UDK level on a iOS device.

    Hello again;

    I've been able to deploy my UDK game level onto an iOS device but once I open the application and the UDK loading video plays, the level crashes and I receive this long error message that mentions UnSkeletalMesh.cpp(1079) and DISALLOW_32BIT_INDICES.

    I have uploaded the entire error message and hope you can assist me working through this.

    There's nine images so I'll stretch this over two posts...

    Click image for larger version

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    #2
    Here is the rest of the error message:

    Click image for larger version

Name:	006.jpg
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ID:	3250107Click image for larger version

Name:	007.jpg
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ID:	3250108Click image for larger version

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ID:	3250109Click image for larger version

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ID:	3250110

    Is it possible that this is being caused because I'm using a sky sphere that's in the UDK package and not deploying the relevant package with my package and game level files?

    Comment


      #3
      Hi Severe_
      in this way can not help.
      Let's start with the empty scene and own resources.
      Best
      Michal

      Comment


        #4
        We came across this error, or a very similar one, when our skeletal meshes were not weighted properly for mobile. For iOS, each vertex may only be influenced by a maximum of 2 bones. There's a thread around some where mentioning a 'check box' on export from Maya that should resolve this.

        Comment

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