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RotationRate vs Matinee

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    RotationRate vs Matinee

    Hi guys, I have a lot of DynamicSMActor that rotate continuously (looping). I wanted to know in terms of resources and performance for the mobile what should I use: RotationRate with Physic_Rotating or Matinee with Physic_Interpolating?

    #2
    Personally I avoid Matinee at all costs; especially for simple things.
    I tried testing out using it for simple actor controls - say pistons pumping up and down, machinery parts rotating & found it to be horrendous.
    I also couldn't properly get multiple matinees to work properly at the same time as they would all reset when one of them did (at least I think thats what was happening).
    So, I wrote my own actor class for such simple moving things (move to/from start end points, optional ping/pong, bouncing, circular movement, rotation, etc) and it worked fine.
    I reckon the RotationRate with PHYS_Rotating would be faster as well - but that's me just guessing based on expectation.


    Cheers
    William

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      #3
      Thank you for your response. But I hope to have a technical answer instead of mere personal considerations. Especially from the point of view of the performance on the mobile, because I do not think that the performance affects in the same way.

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