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Does camera panning need a trackball zone?

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    Does camera panning need a trackball zone?

    Hey guys,

    I'm trying to implement a panning camera in my project. The user should be able to touch and drag in an area. If the area is empty then when the user drags their finger then the camera should move around accordingly.

    My question is if I need a trackball zone to implement this or can I somehow utilize the Touch_Moved case under the HandleInputTouch function to update my camera there?

    Thanks in advance!
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