I've been using the kismet play soundtrack node to kick off a looping mp3 for a mobile game as described @"http://udn.epicgames.com/Three/MobileAudioSystem.html".
That all works well enough until you hit the home key on your IOS device. The sound track fades out which is fine, but then when you return to the game, the music is not playing. for this game I can get away with just restarting the track but I can not find any means by which to detect that my game has been suspended and resumed.
Is there any mechanism in UDK to detect when an ios device has suspended and/or resumed your app?
That all works well enough until you hit the home key on your IOS device. The sound track fades out which is fine, but then when you return to the game, the music is not playing. for this game I can get away with just restarting the track but I can not find any means by which to detect that my game has been suspended and resumed.
Is there any mechanism in UDK to detect when an ios device has suspended and/or resumed your app?
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