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    lighting issue

    Hello Everybody,

    i'm facing this issue with some of the building in my game. it appereas as if they aren't lit right, but this isn't occurring i the editor. Just in the previewer and on the device.

    here is a picture to detail better what my problem is.


    Click image for larger version

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    i have set LightMapCoordinateIndex to 0 and still no difference.

    any ideas?

    #2
    Are you useing simple light maps http://udn.epicgames.com/Three/Mobil...#Other%20Notes

    Comment


      #3
      i guess not. How do i set a light map to a build (3d model) inside my scene ?

      in the link provided by you i get
      You can bake normal mapped lighting into Lightmass-generated lightmaps by enabling the 'Use Normal Maps for Simple Lightmaps' option in your level's WorldInfo properties.
      but when i open world info , i an't find the option.

      Comment


        #4
        The other notes section says
        Mobile devices use the SimpleLightmaps (no directional lighting information is baked in). Simple lightmaps have a fixed color scale of 2.0, which means that lightmaps cannot brighten the diffuse texture by more than 2 times.
        are simple light maps enabled on your map
        And what light is lighting the screen

        Comment


          #5
          i'm not sure i fully understand.

          right now i'm using direction light , but the problem occurs for all kind of lights. i copied the light from Jazz example.

          Comment


            #6
            1. Is that texture that is black enabled for mobile use? (meaning in the material did you go to the bottom and give the Mobile a texture)
            2. Are you using lightmass?

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