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iOS Panning Camera Set up

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    iOS Panning Camera Set up

    Hey all,

    I'm new to programming for iOS via Unrealscript so setting up this camera has been troubling me. I need two different camera set ups. One, I already have coded and ready to go. It is a basic camera that follows the actor's position in the X and Y directions. This camera should get called based on a certain action.

    What my main camera needs to do is basically show a portion of the level and be able to pan around via touch input from the user. It does not rely on the actor's position. Are there any tutorials or similar set ups that I can look at for this functionality?

    Thanks in advance!

    #2
    Has this not been done before or just too difficult to implement?

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