It's strange how easy it can become when you can see inside a nodes inner workings, its a shame all kismet nodes are native so we can't see how they work, but most things are able to be worked around.
I wanted the gyroscope node to be an all in one drag and drop tilting player controller for kismet, with all the settings configurable within the node itself, with face rotation being an option to enable/disable, but hey I haven't had the time and i'm in full production on a work project at the minute. But i'm glad its inspired you to try and implement your own features, gravity would be an interesting one.
If I get the chance I will overhaul it, add the new features and make it less of a hack, if it gets done it will sure beat the very long kismet sequences needed to achieve this. And hopefully it will come in handy for others.

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