Hey guys,
I'm having a problem exporting a few stone pieces, that fall from the roof, to UDK.
The idea is simple, the roof is collapsing and a few pieces block the players path. I've made the animation in 3d Max using fractured boxes with Voronoi script and simulated with PhysX.
The problem is that when I import to UDK from the fbx file, its filling the content browser with individual stone and individual animations. I know somehow that this is correct but its very hard to work on individual pieces(align them properly, use a trigger to start the animations on every stone when the player is near) and not very efficient on Iphone either.
I've attached a movie describing the animation and a picture with the content browser in UDK after import.
video: http://www.youtube.com/watch?v=bv5M7...ature=youtu.be
pic: http://deviart.ro/layer/3ds_max/content_browser.jpg
So, is there a simpler/smarter way of doing this?
Thanks in advance,
Ionut
I'm having a problem exporting a few stone pieces, that fall from the roof, to UDK.
The idea is simple, the roof is collapsing and a few pieces block the players path. I've made the animation in 3d Max using fractured boxes with Voronoi script and simulated with PhysX.
The problem is that when I import to UDK from the fbx file, its filling the content browser with individual stone and individual animations. I know somehow that this is correct but its very hard to work on individual pieces(align them properly, use a trigger to start the animations on every stone when the player is near) and not very efficient on Iphone either.
I've attached a movie describing the animation and a picture with the content browser in UDK after import.
video: http://www.youtube.com/watch?v=bv5M7...ature=youtu.be
pic: http://deviart.ro/layer/3ds_max/content_browser.jpg
So, is there a simpler/smarter way of doing this?
Thanks in advance,
Ionut
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