Good Morning!, i have a little problem in my work with UDK, i was until recently working in PC and Mac OSX level simulations, with a pretty good result (As an architect, importing from Archicad), but then i started working my way into iOS simulations with terrible results, such as>
Lightmap resolution

Normal Version

Mobile Version
As you can see the resolution of the shadow drops down quite a bit, and i really have no idea why this is happening, since in static mesh and content browser in the normal version im using 512 and even 1024 resolution lightmaps, Everything is working fine when im not in *emulate mobile features*, *Mobile previewer* and *Ipad 2*, any ideas?, thanks in advance for taking the time to help me figuring this out.
Lightmap resolution
Normal Version
Mobile Version
As you can see the resolution of the shadow drops down quite a bit, and i really have no idea why this is happening, since in static mesh and content browser in the normal version im using 512 and even 1024 resolution lightmaps, Everything is working fine when im not in *emulate mobile features*, *Mobile previewer* and *Ipad 2*, any ideas?, thanks in advance for taking the time to help me figuring this out.
Comment