Hey guys, two fast questions.
1. I want to make the player colliding and blocking by actor (staticmesh, volume). But at first this the actor must not block the player. Idea looks like this as you step in area of collision and step aside the collision change and now it is impossible to go and step in again. I used trigger touched set "change collision" nide and take block_all option. But hear is the issue it is not work with mobileplaceablepawn (but work with standart pc player). So do anybody know how make changeness in collision that will work with mobile pawn or maybe there is alternative way to realize this idea
2.Is it possible to control the movement lenght of pawn? Like pawn moving on the chessboard and dimension of each check is 40 units. So if the botton pressed the pawn will move 40 units and setting delay 0.5 sec will adjust the "jerky move"
1. I want to make the player colliding and blocking by actor (staticmesh, volume). But at first this the actor must not block the player. Idea looks like this as you step in area of collision and step aside the collision change and now it is impossible to go and step in again. I used trigger touched set "change collision" nide and take block_all option. But hear is the issue it is not work with mobileplaceablepawn (but work with standart pc player). So do anybody know how make changeness in collision that will work with mobile pawn or maybe there is alternative way to realize this idea
2.Is it possible to control the movement lenght of pawn? Like pawn moving on the chessboard and dimension of each check is 40 units. So if the botton pressed the pawn will move 40 units and setting delay 0.5 sec will adjust the "jerky move"
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