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Change collision blocking the mobile pawn

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  • replied
    Watch this. Noticed that as player touch one square he isn't able to step on it again. I tried make it throw change collision and trigger. Unfortunately mobile pawn doesn't work with it. Collision on pawn is touch. Also trigger is touch collisioned.
    Watch how player moves. I called it "jerky move" . I haven't any idea how to make it

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  • replied
    1. Are you able to upload the map you used? Otherwise you may want to check the MobilePlaceablePawn to see if it is set to blocking or just touching.

    2. Not sure what you meant, but if you just want to teleport the pawn around at fixed lengths then use the Set Location Kismet node.

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  • started a topic Change collision blocking the mobile pawn

    Change collision blocking the mobile pawn

    Hey guys, two fast questions.

    1. I want to make the player colliding and blocking by actor (staticmesh, volume). But at first this the actor must not block the player. Idea looks like this as you step in area of collision and step aside the collision change and now it is impossible to go and step in again. I used trigger touched set "change collision" nide and take block_all option. But hear is the issue it is not work with mobileplaceablepawn (but work with standart pc player). So do anybody know how make changeness in collision that will work with mobile pawn or maybe there is alternative way to realize this idea

    2.Is it possible to control the movement lenght of pawn? Like pawn moving on the chessboard and dimension of each check is 40 units. So if the botton pressed the pawn will move 40 units and setting delay 0.5 sec will adjust the "jerky move"
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