A few months ago, I made a lot of levels with terrain, exported the terrains as an obj file to 3dsmax, then imported it back in to UDK without any problems, so it would work on iOS.
I'm now trying to do that again for new levels, but the problem is that it's a while ago since last time, and I forgot how to do it correctly... When I export it to 3dsmax, each polygon is spilt up for some reason. Earlier, the whole mesh got selected when I clicked on it with element checked. Now only a polygon.
This makes the whole thing have triple as many vertices than triangles (unecessary increasing the file size), and the UV maps get messed up. I just can't figure out why I can't do it anymore, and I was stupid and lost those files where I had the old orginal terrain chunks, so I can't look back at what I did... Anyone have any clues?
I'm now trying to do that again for new levels, but the problem is that it's a while ago since last time, and I forgot how to do it correctly... When I export it to 3dsmax, each polygon is spilt up for some reason. Earlier, the whole mesh got selected when I clicked on it with element checked. Now only a polygon.
This makes the whole thing have triple as many vertices than triangles (unecessary increasing the file size), and the UV maps get messed up. I just can't figure out why I can't do it anymore, and I was stupid and lost those files where I had the old orginal terrain chunks, so I can't look back at what I did... Anyone have any clues?
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