Hi guys,
I am developing an iphone 4 game and I have a few technical questions:
1. If I have 10 columns in my level(1 column multiplied 10 times but are not merge into one single mesh), but my current viewport/camera only contains 3, how many drawcalls do I have?
2. How should I make lightmaps for those columns. Because I have the column mesh with two sets of UVs, second for lightmap, but if I multiply it through the level and merge it to save draw calls, then the light map will be a mess, right? If I don't multiply it then what size should I make the lightmap and its this method performance wise?
3. Can iPhone 4s handle one dynamic light? I want to put this light above the characters head.
4. I have read that udk uses normal map texture to bake high quality lightmaps for the object, but I didn;t find how. any ideas? Just load it into mobile normal map slot and at the build time it'll automatically bake them?
Thanks and hopefully in a few weeks I'll show some in game screens
I am developing an iphone 4 game and I have a few technical questions:
1. If I have 10 columns in my level(1 column multiplied 10 times but are not merge into one single mesh), but my current viewport/camera only contains 3, how many drawcalls do I have?
2. How should I make lightmaps for those columns. Because I have the column mesh with two sets of UVs, second for lightmap, but if I multiply it through the level and merge it to save draw calls, then the light map will be a mess, right? If I don't multiply it then what size should I make the lightmap and its this method performance wise?
3. Can iPhone 4s handle one dynamic light? I want to put this light above the characters head.
4. I have read that udk uses normal map texture to bake high quality lightmaps for the object, but I didn;t find how. any ideas? Just load it into mobile normal map slot and at the build time it'll automatically bake them?
Thanks and hopefully in a few weeks I'll show some in game screens

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