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"PHYS_Interpolating" with collision possible ???

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    "PHYS_Interpolating" with collision possible ???

    Hi,

    I don't know where to post this question, so I posted it here.

    Is it possible to have an actor check for collision although it is in "PHYS_Interpolating" ?

    edit: actor = MobilePlaceablePawn

    #2
    Yes it is. Physics and collision settings can be modified separately.

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