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  • replied
    I can't take credit for the animation. That was our lead animator - who is an amazing super genius. I did all of the level construction, texture work, and rendering work. One person made the models, another did the rigging, and our models came from several employees. Our voice actors are all professionals, and we just added a celebrity voice actor from anime as our villianess - though I can't announce anything official yet. The music is a temp track, but our sound engineer just finished the official version. It's really awesome.

    Bri

    Leave a comment:


  • replied
    Originally posted by spacekatgal View Post
    I agree. It's cool to see your work. I'll download it and check it out later. I'm curious how UDK feels about a free game? Do they not care about royalties?

    http://www.revolution60.com/

    This is my team's game. God, I really need to update the opening cinematic on our website - that's several versions old.

    Bri
    The animation looks very good. Great work!

    Leave a comment:


  • replied
    Have a check of the licensing section, as no money is being made, no royalties have to be paid.
    Epic are a lovely bunch =]

    Wow nice work! All on iOS too! Can't wait to give it a play =]

    Leave a comment:


  • replied
    Originally posted by UDKStormed View Post
    Thank you, my friend! You have nice review there.
    I agree. It's cool to see your work. I'll download it and check it out later. I'm curious how UDK feels about a free game? Do they not care about royalties?

    http://www.revolution60.com/

    This is my team's game. God, I really need to update the opening cinematic on our website - that's several versions old.

    Bri

    Leave a comment:


  • replied
    Originally posted by Dodge View Post
    Nope, you dont need to have it plugged in till you want to test the app on the phone, =]

    http://www.emanueleferonato.com/2011...indows-lovers/ Here you go, ignore the flash sections, but everything there will allow you to make the provisions you need, it can be fiddly to set up when your ready to build and might need some messing about here and there, but stick with it =]


    and if you fancy checking my app, heres the link http://itunes.apple.com/app/id517602983?mt=8 =D
    Thank you, my friend! You have nice review there.

    Leave a comment:


  • replied
    Nope, you dont need to have it plugged in till you want to test the app on the phone, =]

    http://www.emanueleferonato.com/2011...indows-lovers/ Here you go, ignore the flash sections, but everything there will allow you to make the provisions you need, it can be fiddly to set up when your ready to build and might need some messing about here and there, but stick with it =]

    and if you fancy checking my app, heres the link http://itunes.apple.com/app/id517602983?mt=8 =D

    Leave a comment:


  • replied
    Originally posted by Dodge View Post
    If you don't have a Mac at hand, there is a way to do it with only PC, I got my game on the app store and only used a Mac for the final upload =]
    Thank you, Dodge!!! Congratulation on your game release. Do I need to have my iPhone plugged in when I setup the provision?

    Leave a comment:


  • replied
    If you don't have a Mac at hand, there is a way to do it with only PC, I got my game on the app store and only used a Mac for the final upload =]

    Leave a comment:


  • replied
    Originally posted by spacekatgal View Post
    You'll need both for the initial setup, but after that you'll just be using your PC.

    Rather than type out the steps, I'd really recommend this document. It goes through every step, and is easy to use.

    http://udn.epicgames.com/Three/Apple...ningSetup.html

    I'd also highly suggest making an account at 3D Buzz and going through their UDK tutorials. They are excellent.

    Let us know if you have any problems!

    Bri
    I will try those steps... really appreciated your help. One more question. Do I need to have my device plugged in to the PC during these processes?

    Thank you!

    Leave a comment:


  • replied
    You'll need both for the initial setup, but after that you'll just be using your PC.

    Rather than type out the steps, I'd really recommend this document. It goes through every step, and is easy to use.

    http://udn.epicgames.com/Three/Apple...ningSetup.html

    I'd also highly suggest making an account at 3D Buzz and going through their UDK tutorials. They are excellent.

    Let us know if you have any problems!

    Bri

    Leave a comment:


  • replied
    Thank you all for your responses, and I am really appreciated it.

    What are the next steps before I can test the game on the device?

    I went through the document and a little bit confused about the iOS Provisioning.

    Can I do this on a PC or it is better off to do it on Mac?

    Can anyone show me steps like 1... 2... 3...?

    Thank you all,

    Leave a comment:


  • replied
    Or to be more clear, you don't need a UDK license if you make your app available for free. You don't need a UDK license at all to be able to test on your device.

    Leave a comment:


  • replied
    You don't have to pay unless you wish to put the game on the App Store for free!

    Leave a comment:


  • replied
    Hello! =]

    You do not need the UDK license to release a free app or to test on your device! How awesome is that!
    If you decide to charge, just chuck them the £60 (last time I checked!) and there you go.

    So now, just build your app/game!

    Dodge

    Leave a comment:


  • started a topic Newbie questions! What are the next steps?

    Newbie questions! What are the next steps?

    Hello all,
    I am new to UDK and just got my iOS Developer approved.

    What would be the next steps?

    Do I need to get the UDK license now in order to be able to test my game on a device or I can just wait to get it before the release of my game?

    I tried to follow the documents but got a little bit confused and hope that someone could guide me the right steps.

    Thank you,
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