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Make triggers end the game if not pushed in time

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    Make triggers end the game if not pushed in time

    As the topic says, im wondering how i in kismet can make a trigger end the game if not pushed in 4-5 seconds. Also could it be possible to que so the next clock starts ticking for the same trigger while the first is still ticking? And if the periods where to cross each other, is it possible to just make 1 countdown per touched trigger to stop?

    #2
    well you could make the trigger add one to a named variable, or change (kismet action>Math>add), and then a 4-5 second delay to a compare float/bool and if it is false or less than one activate endgame. there's something similar in the jazz tutorial

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      #3
      Thanks for the tip! Do you also know if i can decrease the push interval and the delay over time?

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