Originally posted by mgrigorov
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Strange problem with UDK on iPhone 3GS
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Originally posted by mgrigorov View PostMost probably it's from the sounds becouse my .upk file is 40MB and the soundtrack it's .wav file too. When I type Stat audio in the console it shows that Audio memory used is 8.35MB .. About the precomputed visibility and the Cull distance... I am not using them because my environment is static and the depth it's not changing. But what is causing this 3995.95MB waste... I'll try to reduce the size of the .wav sounds.. About using .mp3 files the only thing I found is that UDK supprots only .wav files. Can you post a link or description how to load mp3 files with Unreal Script.
No It does support mp3 and rather than fill up two pages trying to explain how it works ,the best thing to do would be to check out the Jazz game's audio set-up and then find the mp3 audio file's here C:\UDK\UDK-2011-10\UDKGame\Build\iPhone\Resources\Music and you can just work out how the i device then finds that audio...
idevices do not support .wav files as music files and will end up in a complete mess when they try to play .wav as music...
Seek And Destroy Games
Tutorials for UDK PC,iOS and 3ds Max
http://www.youtube.com/user/lexluthornumber1
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Originally posted by mgrigorov View PostWhen I click it again from the app manager it starts loading again... The log file is created after that when the game have been successfuly loaded. If it's not successful and goes down the log file is empty.. I'll try reducing the sounds and the graphics and I hope that this will help
Seek And Destroy Games
Tutorials for UDK PC,iOS and 3ds Max
http://www.youtube.com/user/lexluthornumber1
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Originally posted by Lexluthor1 View PostWhether or not you are using static or interp actors you still need precomputed or cull distance volumes because i devices have no idea how to occlude what's in front of the camera without it being specified!
Seek And Destroy Games
Tutorials for UDK PC,iOS and 3ds Max
http://www.youtube.com/user/lexluthornumber1I'll try this too
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