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My game "Bring Me Down" is on the AppStore. :)

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    #31
    Just downloaded it. good work

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      #32
      Thanks
      apparently some iPad 2 devices have a problem with touch controls (and strangely some don't!). I bought an iPad 2 for testing purposes and it should be shipped today,
      so if anyone finds there is a slight offset in the controls, just know that I'm on it and a bug fix will be out very very soon

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        #33
        Will this be available on the android market?

        Sent from my SAMSUNG-SGH-I997 using Tapatalk

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          #34
          I will definitely make an Android version whenever UDK supports Android

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            #35
            Hey, I finally got the time to play and finish your game, I was mostly impressed with the last 20 levels,
            it is really an amazing game and a great example!

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              #36
              Hmmmm looks really entertaining, I might have to check this out!

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                #37
                thanks "jurij" and "Celestial Haven".

                jurij: glad you liked it, and waiting for your game.

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                  #38
                  i see the reviewer of u'r game in itunes.. it's awesome game really..
                  could u give us a little tips 'n tricks on game dev?

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                    #39
                    Bring Me Down 1.2 Update is now available on the AppStore.
                    - This update fixes touch calibration issues for the iPad 2.
                    - Now you can play first 20 levels in Easy mode.
                    - Platform rotation removed for better gameplay experience.
                    - Arcade Mode coming up in next update.

                    Bring Me Down - Link to iTunes

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                      #40
                      Originally posted by _hany_ View Post
                      Bring Me Down 1.2 Update is now available on the AppStore.
                      - This update fixes touch calibration issues for the iPad 2.
                      - Now you can play first 20 levels in Easy mode.
                      - Platform rotation removed for better gameplay experience.
                      - Arcade Mode coming up in next update.

                      Bring Me Down - Link to iTunes
                      I envy you hany,

                      mine has been knocked back twice by itunes for various reasons but this time it looks to be going through....Yours doesn't have blood in it does it?
                      I had to change mine to green blood to lower the ESRB rating!

                      Anyway, its good to see a success story and I wish you all the fame and fortune for this and future apps...

                      I've noticed Epic have released support for Android only to full Unreal Engine 3 Licencee's which is disappointing! I have the simple Licence

                      Seek And Destroy Games
                      Tutorials for UDK PC,iOS and 3ds Max
                      http://www.youtube.com/user/lexluthornumber1

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                        #41
                        Hey, thanks Lex. My game doesn't have blood no. It has +4 ESRB rating

                        It would be really nice to see UDK Android support soon, I agree.

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                          #42
                          Good job on the game!

                          What did you make your assets with?

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                            #43
                            Originally posted by bobtheturtle View Post
                            Good job on the game!

                            What did you make your assets with?
                            Thanks.
                            I used 3dsMax 2011 and Adobe Creative suite CS3 (Photoshop, AfterEffects).
                            I've been working as a graphics artist for over 8 years now so I have a reason to buy these expensive packages.

                            but there are free alternatives like Blender and Gimp

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                              #44
                              Hi _hany_

                              Just a brief question here because I can't seem to find the answer on the UDN and can't afford to make a mistake at this stage as Itunes Connect closes for Xmas next week.

                              I've placed my distro app on my mac now ready for upload to iTunes,
                              Application loader is waiting for upload,
                              All my meta data is set,
                              the last problem or possible problem is that I can't figure out how to import my key pair/chain into the distro app...I don't know if this is necessary but the UDN Specifically said that I'll need to keep the key in a safe place ready to import onto my mac if I want to sell the app, but did not explain how to do it!

                              I have Xcode installed on my mac if that's needed to import the key pair....

                              If you have the time to explain my friend it would much appreciated...Or simply say that its not necessary to do this step if it isn't!



                              Seek And Destroy Games
                              Tutorials for UDK PC,iOS and 3ds Max
                              http://www.youtube.com/user/lexluthornumber1

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                                #45
                                Hi there Lex,
                                I didn't need to do the Xcode step you're talking about, I had my Distro Provision setup in UnrealFrontend, and used the stand-alone Application Loader (version 1.3) to upload my game onto iTunesConnect.
                                The good thing about the Application Loader is that it will tell you if you have a provisioning problem, so keep an eye out for any log messages, but if it uploads normally you don't have to worry about the provisioning headache any longer.

                                Good Luck with your review proccess, and happy sales

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