Nice work , congratulations, I will buy it asap, how did you manage to get the game so low on size?
I have implemented Game Center in my game this week, but my game isn't yet finished, still need at least a week or two!
thanks
I think what helped me reduce the size is that I coded all the levels, so I only have one main level, and then each level is spawned or deleted using code. A bit tedious to setup but I thought it was worth it.
Hey, thanks
You can find everything you need on physics in the UDN (search physics) and all around the forums, also check the 3DBuzz video tutorials, a very good starting point.
Physics for iOS is not really different from physics for PC.
Hey everyone,
My first game "Bring Me Down" has been approved by apple today "Finally", and is on the AppStore.
I'd like to thank everyone around these forums for helping me get along with Uscript (even though I never asked any questions), but your answers to others covered all my Questions.
I wish you all good luck with your games, and hope you like what I managed to put together here:
Comment