Here's one handy trick I use in a lot of my own debugging. Maybe it'll help, maybe it won't, but it's always good practice.
In the start menu, find and right click the icon for the UDK Editor and select Properties. Under "Target" you should see something like C:\UDK\UDK-2011-August\Binaries\UDKLift.exe editor
Add a space and -log to the end of that and hit OK. You should see a small black window pop-up now whenever you run the editor through the start menu. That window holds the log for the editor, and any Play In Editor games, including iOS simulations. In unrealscript you can use the command `log() to print text and variable data to the screen, which is a huge asset in tracking down errant behavior.
In the start menu, find and right click the icon for the UDK Editor and select Properties. Under "Target" you should see something like C:\UDK\UDK-2011-August\Binaries\UDKLift.exe editor
Add a space and -log to the end of that and hit OK. You should see a small black window pop-up now whenever you run the editor through the start menu. That window holds the log for the editor, and any Play In Editor games, including iOS simulations. In unrealscript you can use the command `log() to print text and variable data to the screen, which is a huge asset in tracking down errant behavior.
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