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iOS Provisioning/Code Signing Issue Fix

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    #16
    Originally posted by Jurij View Post
    No the problem was I had my development profiling was set up differently than the distribution one
    as I renamed the game just before I finished it,
    therefore a lot of settings changed and I didn't thought development settings matter,thats why I got similar error as you get :

    [ATTACH=CONFIG]5504[/ATTACH]
    And this is what I meant how it has to look:
    [ATTACH=CONFIG]5505[/ATTACH]
    Aha, really...You might just have something there because I did make some alterations...
    I have now messed up completely though and closed my iTunes account and setting up a new one because Apple's support is so useless they could not help.....


    Anyway, thanks for the help

    Edit 12/11/2011 that's December for us Brits!
    [SOLVED] Thanks Jurij

    Seek And Destroy Games
    Tutorials for UDK PC,iOS and 3ds Max
    http://www.youtube.com/user/lexluthornumber1

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      #17
      Hey I managed to upload my game with the UDK May release and from Apple approved it without any problems . So for me there were no problems with the May version Here is the post for the game: http://forums.epicgames.com/threads/...w-on-App-store

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        #18
        @mgrigorov, so I guess the problem wasn't from May build itself. Good looking game BTW, good job.

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          #19
          is it possible package my game without provision and certificate ...
          i just need to package it for school ...

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            #20
            Yes with new udk http://www.unrealengine.com/news/feb...upgrade_notes/ you can also select development on mac to get an Xcode project for using dllbind on iOS and mac

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              #21
              i download new UDK but same problem !!!
              after packaging for iOS finished it's need provision and certificate
              how i can skip this step ?

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                #22
                Try changing the packaging mode to distribution using mac in UnrealFrontend

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                  #23
                  thank you i did it, how i can install it on iPhone without provisioning? packager create a .app file .. how to install that file in iPhone4 ?

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                    #24
                    Post log from UnrealFrontend and it should have made a .iPa file

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                      #25
                      i search log file but i can't found .ipa

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                        #26
                        Check the Output Window it won't make an iPa if there is any red text

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                          #27
                          no there isn't any red line ...

                          i can't post it here because it's more than 79000 characters and forum support just 30000 characters ... you can see it here ...
                          http://www.4shared.com/office/Xa8WZl..._Document.html

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                            #28
                            The platform is iOS not macosx
                            Set http://udn.epicgames.com/Three/Unrea...ConfigSettings to iPhone
                            Then http://udn.epicgames.com/Three/Unrea...nd.html#Mobile look at the different Packaging Mode options

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                              #29
                              no i set it to MacOSX this is my frontend screen ...
                              http://www.4shared.com/photo/6tjhRHUO/Capture.html

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                                #30
                                To generate an .ipa and install to any iDevice you must have an Apple Developer account and have created and set up your Certificate and Provision files.
                                https://udn.epicgames.com/Three/AppleiOSProvisioning
                                https://udn.epicgames.com/Three/Appl...isioningPortal

                                As far as the new options that are shown in UFE, they are for UE3 Licensees, and were not intended to be exposed in UDK. Without access to source code, these options will fail the UFE pipeline when packaging your game.

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