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AnimAimNodeOffset to UberStickLookZone

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    AnimAimNodeOffset to UberStickLookZone

    Does anyone know how to connected the AnimAimNodeOffset to UberStickLookZone?
    I want to turn the head of the character based on the look zone's direction, to a max of course, so he looks left and right with the ubberstick.

    #2
    Curious if you had any luck with this agentfx. I was interested in doing something similar.

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      #3
      no luck on this yet.

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        #4
        I assume you've used the UDN documentation that describes how to use this animation node?

        http://udn.epicgames.com/Three/Anima...mNodeAimOffset

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          #5
          I did read it but I didn't read enough. When I first read it I was setting it up not trying to implement its use. thanks. I was hoping for a easier ways.

          "Using this node will require the assistance of a programmer. You either need to reference each node in code, and have the Pawn directly modify the normalized Aim parameter."

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            #6
            Not everything can be "drag and drop". Learn UnrealScript.

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