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How to make movement abort in Kismet

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    How to make movement abort in Kismet

    Hi guys,
    I want My pawn change it's movement immediately after a touch between PathNode0 and PathNode1. (First touch heading to PN0, Second touch before MoveToActor finished make it heading to PN1, and 3rd touch again to PN0).

    I drafted it in Kismet:


    However, the 2ed touch will not make the previous movement abort, when I perform that before MoveToActor finished. Any suggestion?
    Attached Files
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