Hello,
Yes, it's my second post
in a row.
I created a ball in 3DS Max imported it in UDK Mobile and added a collision box and a physical material.
I placed it above the ground so when I start the level I can see the ball bouncing on the ground so I now there is physics working and it's light enough.
Whant I want is that when I come around the ball I want to push it.
So simply by going forward and touching the ball moving the ball, pretty simple.
Right now I can go on the ball but the ball stays still.
I tried to add some weight to the player but it has no effect, the only thing it does is that when I Jump on the ball I'm stucked on it for a short time.
I also tried to tweak the physical material but without success.
Any ideas?
Yes, it's my second post

I created a ball in 3DS Max imported it in UDK Mobile and added a collision box and a physical material.
I placed it above the ground so when I start the level I can see the ball bouncing on the ground so I now there is physics working and it's light enough.
Whant I want is that when I come around the ball I want to push it.
So simply by going forward and touching the ball moving the ball, pretty simple.
Right now I can go on the ball but the ball stays still.
I tried to add some weight to the player but it has no effect, the only thing it does is that when I Jump on the ball I'm stucked on it for a short time.
I also tried to tweak the physical material but without success.
Any ideas?
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