hi, i'm fairly new to using UDK and i'm having a few issues, the main one at the moment is that whenever i put a material onto a mesh and view it in either the mobile previewer or install on iOS the materials look extremely dark, I have a few emissive lights setup in a smallish room aswell as one point light the radius of which surpasses the width and depth of the room, i'm not sure exactly whats wrong, i've tweaked different settings in texture properties and i also tried gamma correction, but neither of these seem to do much to change the extremely dark color of the textures on the static meshes, any suggestions would be welcome

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