I made a skeletal mesh and I have it's animation all set but I need it to be "physical" so I made a kAsset, it reacts to phyics, the collisions are fine but it doesn't play the animation.
On a standard skelmesh it works fine but the kAsset doesn't want to play it at all.
I need it to be a kAsset to get rigid body collision data out of it but it still needs to move it's limbs.
Any help?
On a standard skelmesh it works fine but the kAsset doesn't want to play it at all.
I need it to be a kAsset to get rigid body collision data out of it but it still needs to move it's limbs.
Any help?
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