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kAsset + Matinee Animation?

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    kAsset + Matinee Animation?

    I made a skeletal mesh and I have it's animation all set but I need it to be "physical" so I made a kAsset, it reacts to phyics, the collisions are fine but it doesn't play the animation.

    On a standard skelmesh it works fine but the kAsset doesn't want to play it at all.

    I need it to be a kAsset to get rigid body collision data out of it but it still needs to move it's limbs.

    Any help?

    #2
    did u find how to do it.

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