Normally the depth of a mesh is set to world. But in some cases, you want you mesh to be seen, even behind walls, objects, ect.
The problem that i'm having, is when you run it in iOS, it goes back to the default setting.
This is how it should look.

But this is how it look running on iOS.

Here is the setting in question.
The problem that i'm having, is when you run it in iOS, it goes back to the default setting.
This is how it should look.

But this is how it look running on iOS.

Here is the setting in question.

Comment